Medical user interfaces in games
This is a follow up to Medical user interfaces in film. Just like in movies, user interfaces in games aren’t suposed to look realistic, accurate, or be very useful. They are there to look badass. We can draw inspiration from them when designing real-world UI.
Halo: Reach (2010)
“Birth of a Spartan” Extended Live-Action Short (YouTube)
Director: Noam Murro
Agency: agencytwofifteen
Notice the four screens (two on the left and two on the right)
Deus Ex (2000)
DOOM 3 (2004)
Notes
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